Control Rig for Unreal Engine 5

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Free Download Control Rig for Unreal Engine 5
Published 3/2024
Created by Lincoln Margison
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 80 Lectures ( 7h 15m ) | Size: 7.2 GB

Learn Control Rig within Unreal Engine 5 to create procedural animation systems.
What you'll learn:
Learn the fundamentals of ControlRig for Unreal Engine 5
Create a procedural walk animation system
Create a procedural turn-in-place animation system
Learn various techniques to add dynamic motion to your character animations
Master ControlRig functions, variables and logic, and how to incorporate it into your project
Learn problem solving and debugging
Learn how to turn your idea from a concept into a working system
Gain an expert understanding of ControlRig's capabilities for use in your single & multiplayer games, videos and animations, UEFN projects and more
Requirements:
No Unreal Engine skills or animation skills are required. This course takes you through every step, starting very slowly and gradually increasing in complexity until you fully master ControlRig for procedural and dynamic animations.
Description:
In this course you will learn to use Control Rig in Unreal Engine 5, with a focus on creating procedural animation systems.This course is suitable for complete beginners, all the way through to professional animators and experienced game developers. It begins very slowly with detailed explanations and instructions to take you through creating procedural animation systems, which gives us a chance to explore and become familiar with various features of Control Rig.After creating a procedural walk system, we take a general look at some useful features of Control Rig, and experiment with systems that allow you to create characters that interact with the environment and move realistically.And finally we will create a procedural turn in place animation system, including troubleshooting, tweaking, and working through the logic step by step.The project file includes the completed versions of everything we create for Unreal Engine 5.2 and 5.3. This will be updated to include a 5.4 version when that version of the engine releases.The techniques and methods explored are suitable for single player and multiplayer projects. The techniques used within Control Rig are also suitable for UEFN. This applies to the fully procedural sections and the specific functionalities we explore inside of Control Rig (at the time of writing animBP access is not available in UEFN, preventing a combination with keyframed animation - but the majority of the concepts will still work).This information in this course is not available elsewhere, and is the result of many years of experimentation with Control Rig and procedural animation systems. My goal was to condense all of my experience with Control Rig into an easily digestible and understandable course, with explanations and diagrams at every step, so that you can learn a full mastery of how to use Control Rig for your own procedural and dynamic animations.I look forward to seeing you on the course, and for you to share your creations and ideas. I'm always available for a discussion of concepts/ideas/help with any project, even if your specific use-case isn't covered directly in this course.
Who this course is for:
Game developers looking to add procedural animations to their project.
Animators who want to make their animations more dynamic and interactive.
Anyone who is curious about procedural techniques and the future of real-time animation
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Download Free Download : Control Rig for Unreal Engine 5
mp4 | Video: h264,1280X720 | Audio: AAC, 44.1 KHz
Genre:eLearning | Language: English | Size:6.38 GB

Files Included :
1 Introduction and overview.mp4 (52.8 MB)
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2 Basic tips & troubleshooting.mp4 (15.02 MB)
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1 Initial Character Blueprint setup.mp4 (48.6 MB)
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10 Add one leg into the solver.mp4 (57.57 MB)
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11 Add the rest of the legs into the solver.mp4 (45.89 MB)
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12 SAVE FIRST! Collapse to a function.mp4 (31.31 MB)
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13 Convert World transform to Rigspace transforms into the solver.mp4 (55.84 MB)
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14 Explanation of how we will calculate the velocity.mp4 (72.94 MB)
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15 Create the CalculateVelocity function.mp4 (31.41 MB)
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16 Calculate how far the character has moved in the world.mp4 (69.34 MB)
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17 Calculate how far the character moves per second and draw it.mp4 (77.05 MB)
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18 Smooth the calculated velocity.mp4 (43.48 MB)
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19 Add comments to the calculate velocity function.mp4 (43.83 MB)
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2 Initial Animation Blueprint setup.mp4 (38.95 MB)
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20 Cycle explanation.mp4 (11.24 MB)
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21 Creating the CalculateCycle function.mp4 (52.42 MB)
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22 Test our cycle with a print node.mp4 (20.11 MB)
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23 Creating the MoveFeetTransforms function.mp4 (55.88 MB)
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24 Creating a FootLocked array of booleans.mp4 (36.68 MB)
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25 Is the foot locked or unlocked logic.mp4 (28.53 MB)
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26 Create the Swing Percent and unlock condition.mp4 (61.39 MB)
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27 Unlocked logic and lock condition.mp4 (33.82 MB)
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28 Include and test the MoveFeetTransforms function.mp4 (39.45 MB)
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29 Making the unlocked foot snap back to the default pose position.mp4 (69.06 MB)
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3 Creating the ControlRig class.mp4 (39.78 MB)
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30 Creating the foot timing offset array.mp4 (64.2 MB)
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31 Creating the PerFootCycle array.mp4 (97.99 MB)
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32 Using the PerFootCycle instead of Master Cycle.mp4 (69.14 MB)
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33 A basic interpolation for the swing phase.mp4 (70.75 MB)
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34 Creating the foot prediction function.mp4 (63.1 MB)
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35 Projecting the landing spot forward in the direction of velocity.mp4 (65.94 MB)
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36 Scale the prediction time based on how long until the foot lands.mp4 (130.92 MB)
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37 Change cycle speed based on the characters movement speed.mp4 (77.96 MB)
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38 Creating the stride length variable, and calculating the cycle time in seconds.mp4 (165.9 MB)
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39 Save the foot lift-off spot to a WorldLockedFootTransforms array.mp4 (86.93 MB)
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4 Make ControlRig DO something.mp4 (80.46 MB)
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40 Accurate interpolation between the lift-off to the landing spot, based on cycle.mp4 (76.88 MB)
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41 Make the legs lift in an arc using a custom curve.mp4 (106.19 MB)
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42 Make the lift height based on the movement speed.mp4 (100.47 MB)
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43 Overview of the plan for foot traces.mp4 (49.31 MB)
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44 A basic trace for every landing spot.mp4 (62.3 MB)
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45 Random body motions and general improvements.mp4 (252.94 MB)
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46 More advanced traces explanation and testing on a landscape.mp4 (61.98 MB)
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47 Implementing more advanced traces.mp4 (176.24 MB)
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5 Create an array of FootNames.mp4 (59.66 MB)
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6 WorldSpace vs RigSpace explanation.mp4 (65.38 MB)
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7 Save the default foot transforms to a new array.mp4 (94.48 MB)
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8 Visualize the foot transforms with DrawTransform.mp4 (63.95 MB)
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9 FullBodyIK node explanation.mp4 (48.83 MB)
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1 Porting the procedural animation system to another character.mp4 (187.42 MB)
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2 Changing variables for the new character.mp4 (127.23 MB)
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1 Using controls to move the character.mp4 (94.89 MB)
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10 Simulate character breathing with chest scale.mp4 (198.29 MB)
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11 Combine with an idle animation and create a character class.mp4 (134.01 MB)
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12 Make the character target a position in the actual game level.mp4 (75.93 MB)
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13 Creating functions that can be used in any other ControlRig.mp4 (32.67 MB)
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14 Create the RotateAroundPoint function, to rotate in RigSpace.mp4 (123.64 MB)
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15 Incorporate the translation change when rotating around a point.mp4 (67.62 MB)
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16 Create a function to rotate a single bone in place, in RigSpace.mp4 (88.83 MB)
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2 FullBodyIK settings, and interpolating control targets.mp4 (67.49 MB)
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3 Value Over Time to delay movements.mp4 (27.2 MB)
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4 BasicIK node instead of FullBodyIK, when, where, how.mp4 (46.13 MB)
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5 Finding the Primary and Secondary axis.mp4 (125.92 MB)
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6 Automatically compute the pole vector.mp4 (47.8 MB)
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7 Make a bone point in a specific direction.mp4 (109.7 MB)
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8 Aim more bones at a target with various weighting and interpolation settings.mp4 (148.69 MB)
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9 Randomize the target point.mp4 (95.84 MB)
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1 The challenge, the goal, and the starting point.mp4 (103.38 MB)
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10 Problem solving.mp4 (156.88 MB)
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11 Weight shift towards the grounded leg.mp4 (110.2 MB)
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12 Make the movement more natural and bouncy.mp4 (57.11 MB)
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13 Bug fixing, finalizing, and looking to the future.mp4 (251.96 MB)
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2 Saving the accumulated rotation.mp4 (99.35 MB)
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3 Negate any rotation of the character to keep the same world rotation.mp4 (34.18 MB)
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4 Make the spine always look in the correct direction.mp4 (76.33 MB)
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5 Adding the solver and starting a rotation timer.mp4 (106.67 MB)
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6 Compensate for pieces of the total rotation offset.mp4 (57.15 MB)
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7 Applying the calculations to see the result on the character.mp4 (206.97 MB)
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8 Offset the rotation timing of each foot.mp4 (129.3 MB)
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9 Searching for issues and the next steps to improve.mp4 (20.81 MB)
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